We have started the development of our App under the Windows environment, before switching to Linux.
We have a blocking performance issue with videos / animations.
We are using an Atom-based system (dual core 1.5Ghz + Intel HD Graphics + 2Gig of RAM + S-ATA 6 SSD Drive + Win10).
All minimal specs for ProMM are fulfilled (e.g. OpenGL 4.0).
The system iteself is very responsive. If we play a Full HD video through the Windows native player, it will take 5%-10% of CPU, and the overall CPU usage will be around 10-15% max.
When trying « just » to play the same Full HD video through ProMM, we simply can’t get all frames, and the CPU usages climbs to 99%.
We will get something like the 5 to 10 first frames, then the video will hang, and sometimes we’ll get some additional 5 frames.
The video is inserted onto a blank page, menus, controls, and everything else is de-activated.
If trying (as another example) to play the Travel template (through the Player, not through Designer), the TimeLapses are showing the same problems: jerky at best, only some frames in most cases.
As per the
Any help?